The downside of healing in the iron kingdoms

Healing magic works very differently in the Iron Kingdoms, in the War of Souls, he Gods do not want to much healing magic spread about, and they definitely don’t wanting it helping their enemies, or those who ideologically opposed to them. Therefore there are restrictions.

1. A Cleric may heal ((10+wisdom modifier)xlevel) per day to those allowed by his/her god without penalty, anything over caused pain if healing to both parties. Clerics with the healing domain can double this amount. Clerics of the death domain who are healed always suffer the penalty. If they go over this limit, they must roll on the pain of healing and the person they where healing must roll on the pain of being healed table.

2.) Some gods do not wish worshipers of other gods to receive the gift of healing. Most gods simply forbid healing of those who worship their enemies. See below

Morrow-No restrictions on healing worshipers of other faith, but points per day and alignment still are enforced
The Great Fathers-No restrictions on healing worshipers of other faith, but points per day and alignment still are enforced
Menoth-Clerics of Menoth may ONLY heal worshipers of Menoth, otherwise both suffer pain of healing +3
Thamar-Clerics of Thamar may not heal worshipers of Menoth or Morrow without penalty, but may heal others with the right alignments
The Devouring Wurm-May not heal worshipers of Menoth without penalty, others of right alignments okay
Cyriss-May not heal worshipers of Menoth without penalty, others of right alignment okay
The Eleven Pantheon-May only heal worshipers of the Eleven Pantheon, others suffer pain of healing +2
Dhunia-May not heal worshipers of Menoth without penalty, others of right alignment okay

3.) Cleric may heal worshipers within one step of the deities alignment without penalty. For example, A cleric could heal those with alignments of Lawful Good, Neutral Good, Chaotic Good, and Neutral (Morrow is Neutral Good) without penalty as long as he isn’t over his healing points for the day. Healing those of a directly opposite alignment incurs the pain of healing (i.e a Neutral Evil Person for a Cleric of Morrow). If the cleric attempts to heal someone not within one step, but not directly opposed, there is a 15% chance per step away in alignment that both will suffer the pain of healing (i.e a Cleric of Morrow healing a Lawful Neutral character there is a 30% chance, for Lawful Evil, 45%)

Recommendation: The easiest Cleric in terms of ability to heal the party would most likely be a Cleric of Morrow, the others in the party need not be Morrow worshipers, but could still be healed without penalty (as long as you don’t excessively heal) as long as their alignments are those listed above. A Paladin of Menoth could even be healed. If you don’t feel like taking the easy way that is A-okay, I would just suggest you perhaps take a class that can attempt some healing on your own for yourself. If you want to be a cleric of another God, that is okay as well, although in that case perhaps there should be 2 clerics in the party.

PAIN OF HEALING TABLE!

Dice Roll (1d6) Result
1 Exhausted
2 Nauseated
3 Open Wounds
4 Minor Drain
5 Gaping Wounds
6 Infestation
7 Drained
8 Terrible Retribution
9 Divine Suffering

PAIN OF BEING HEALED

Dice Roll (1d6) Result
1 Fatigued
2 Exhausted
3 Nauseated
4 Vicious Pain
5 Suffocation
6 Horrible Burning
7 Overwhelming Disease
8 God Strike
9 Painful Curse

The downside of healing in the iron kingdoms

Ye Olde Iron Kingdoms Darkameoba